Virtual Speditor Program V 2 13


The program does not have build in cities or cargo database everything is read from your save file. I just updated it, and I can’t get freight market jobs to show up. When I go to accept the job from the freight market in game, the job doesn’t appear. I have tried several different cargo types from HMS and AVS in Salt Lake City.

And this won’t change at this moment, as it is impossible to create proper algorithm to enter data into save file. And this won’t change at this moment, as it is impossible to create proper algorithm to enter data into save file. And this won’t change at this moment, as it is impossible to create a proper algorithm to enter data into save file. With cloud saving enabled, Steam will overwrite the cloud save file when the game starts. Or, relocate/copy the save file from “/steam_profiles” to “/profiles” and then save to / modify / load from the local save file only.

If you are going to ask questions that were answered in ReadMe file, don’t expect me to answer it again. Xyzan one question about this new virtual speditor… If remeber correctly there was a time/km limit about 3000km? Uset g_save_format “0” and set it uset g_save_format “2” – this makes save files easier to decode, but also larger – so some lags are possible.

Due to the publishers statement they also will never be. New version of Speditor allows for Heavy Cargo DLC. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. I have problems with freight market in ATS 1.38 using 2.13.

There is still something needed in cargo.fil – but it is urrelevant what is there when using ownable. However, if such a cargo will be used in freight market, it will reset the market. Load game make save and load in to speditor. I have no idea how economy works in this game People usually complain that earning with Speditor are to high I didn’t notice any changes to job income, as it is insanely high.

And this may also cause some issues with calculating job value. Can anyone update the download links, i have an outdated version which doesn’t decode my save file properly. If you are using older save files enter your profile in game, and allow game to save it again, before using Speditor. Go into the game and where “manage profiles” uncheck “upload to steam cloud”. In the Documents folder, find ETS 2 and open the profile folder.

The trailer selection for ownable wasn’t used at all – even if it was visible. This is due to implementation of owned trailers – it is cargo oriented. So, it wasn’t used for owned trailers, I hide it, so it won’t create more confusion.

In general, Speditor does not have direct impact on job income. As far as I know, job income is calculated by game – using distance. I will check if expected job distance is properly saved by Speditor. If how should the nurse respond when the client requests information about meditation? yes, then it may be integration between mod and Speditor issue, which probably won’t be fixable. Owned trailer editing is inserting job AFTER you pick it up. So, some part of code is be omitted by game .